UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

94 lines (93 loc) 3.73 kB
"use strict"; import { TRIGGER_CONNECTION_NAME } from "./_Base"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { JsType } from "../../poly/registers/nodes/types/Js"; import { BaseOnObjectPointerGPUEventJsNode, OnObjectPointerEventGPUJsNodeInputName, OnObjectPointerEventGPUJsNodeOutputName } from "./_BaseOnObjectPointerEvent"; import { inputObject3D } from "./_BaseObject3D"; import { Poly } from "../../Poly"; import { InitFunctionJsDefinition, RefJsDefinition } from "./utils/JsDefinition"; import { nodeMethodName } from "./code/assemblers/actor/ActorAssemblerUtils"; import { PointerEventType } from "../../../core/event/PointerEventType"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; export class OnObjectContextMenuGPUJsNode extends BaseOnObjectPointerGPUEventJsNode { static type() { return JsType.ON_OBJECT_CONTEXT_MENU_GPU; } eventData() { return { type: PointerEventType.contextmenu, emitter: this.eventEmitter(), jsType: JsType.ON_OBJECT_CONTEXT_MENU }; } initializeNode() { super.initializeNode(); this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS), new JsConnectionPoint( OnObjectPointerEventGPUJsNodeInputName.worldPosMaterial, JsConnectionPointType.MATERIAL, CONNECTION_OPTIONS ) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint( OnObjectPointerEventGPUJsNodeOutputName.distance, JsConnectionPointType.FLOAT, CONNECTION_OPTIONS ) ]); } setLines(linesController) { const usedOutputNames = this.io.outputs.used_output_names(); if (usedOutputNames.includes(OnObjectPointerEventGPUJsNodeOutputName.distance)) { this._addDistanceRef(linesController); } } setTriggeringLines(linesController, triggeredMethods) { const object3D = inputObject3D(this, linesController); const blockObjectsBehind = this.variableForInputParam(linesController, this.p.blockObjectsBehind); const skipIfObjectsInFront = this.variableForInputParam(linesController, this.p.skipIfObjectsInFront); const worldPosMaterial = this.variableForInput( linesController, OnObjectPointerEventGPUJsNodeInputName.worldPosMaterial ); const distanceRef = this._addDistanceRef(linesController); const func = Poly.namedFunctionsRegister.getFunction( "addObjectToObjectContextmenuCheck", this, linesController ); const options = { priority: { blockObjectsBehind, skipIfObjectsInFront }, gpu: { worldPosMaterial, distanceRef: `this.${distanceRef}` }, contextmenu: { callback: `this.${nodeMethodName(this)}.bind(this)` } }; const jsonOptions = JSON.stringify(options).replace(/"/g, ""); const bodyLine = func.asString(object3D, `this`, jsonOptions); linesController.addDefinitions(this, [ new InitFunctionJsDefinition(this, linesController, JsConnectionPointType.OBJECT_3D, this.path(), bodyLine) ]); linesController.addTriggeringLines(this, [triggeredMethods], { gatherable: true }); } _addDistanceRef(linesController) { const outDistance = this.jsVarName(OnObjectPointerEventGPUJsNodeOutputName.distance); linesController.addDefinitions(this, [ new RefJsDefinition(this, linesController, JsConnectionPointType.FLOAT, outDistance, `-1`) ]); return outDistance; } }