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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { JsConnectionPointType } from "../utils/io/connections/Js"; import { ParamlessTypedJsNode } from "./_Base"; import { Poly } from "../../Poly"; import { createVariable } from "./code/assemblers/_BaseJsPersistedConfigUtils"; var NormalizeJsNodeInputName = /* @__PURE__ */ ((NormalizeJsNodeInputName2) => { NormalizeJsNodeInputName2["VALUE"] = "v"; return NormalizeJsNodeInputName2; })(NormalizeJsNodeInputName || {}); const DefaultValues = { ["v" /* VALUE */]: 1 }; const OUTPUT_NAME = "val"; const ALLOWED_INPUT_TYPES = [ JsConnectionPointType.VECTOR2, JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR4 ]; function functionNameByType(type) { switch (type) { case JsConnectionPointType.VECTOR2: { return "normalizeVector2"; } case JsConnectionPointType.VECTOR3: { return "normalizeVector3"; } case JsConnectionPointType.VECTOR4: { return "normalizeVector4"; } } } export class NormalizeJsNode extends ParamlessTypedJsNode { static type() { return "normalize"; } initializeNode() { super.initializeNode(); this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this)); this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this)); this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this)); } setLines(shadersCollectionController) { const input = this.variableForInput(shadersCollectionController, this._expectedInputName(0)); const varName = this.jsVarName(this._expectedOutputName(0)); const inputType = this._expectedInputTypes()[0]; const variable = createVariable(inputType); const tmpVarName = variable ? shadersCollectionController.addVariable(this, variable) : void 0; if (!tmpVarName) { return; } const functionName = functionNameByType(inputType); if (functionName) { const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: inputType, varName, value: func.asString(input, tmpVarName) } ]); return; } } _expectedInputTypes() { const firstType = this.io.connection_points.first_input_connection_type(); const type = firstType && ALLOWED_INPUT_TYPES.includes(firstType) ? firstType : JsConnectionPointType.VECTOR3; return [type]; } _expectedOutputTypes() { const inputType = this._expectedInputTypes()[0]; return [inputType]; } _expectedInputName(index) { return ["v" /* VALUE */][index]; } _expectedOutputName(index) { return OUTPUT_NAME; } paramDefaultValue(name) { return DefaultValues[name]; } }