@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
26 lines (25 loc) • 979 B
TypeScript
import { JsConnectionPointType } from '../utils/io/connections/Js';
import { ParamlessTypedJsNode } from './_Base';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
declare enum NoiseSimplexJsNodeInputName {
POSITION = "position",
AMP = "amp",
FREQ = "freq",
OFFSET = "offset",
OCTAVES = "octaves",
AMP_MULT = "ampMult",
FREQ_MULT = "freqMult",
SEED = "seed"
}
export declare class NoiseSimplexJsNode extends ParamlessTypedJsNode {
static type(): string;
initializeNode(): void;
private _firstType;
protected _expectedInputTypes(): JsConnectionPointType[];
protected _expectedOutputTypes(): JsConnectionPointType[];
protected _expectedInputName(index: number): NoiseSimplexJsNodeInputName;
protected _expectedOutputName(index: number): string;
paramDefaultValue(name: string): number;
setLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};