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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { JsConnectionPointType } from "../utils/io/connections/Js"; import { ParamlessTypedJsNode } from "./_Base"; import { Poly } from "../../Poly"; import { createVariable } from "./code/assemblers/_BaseJsPersistedConfigUtils"; var MultScalarJsNodeInputName = /* @__PURE__ */ ((MultScalarJsNodeInputName2) => { MultScalarJsNodeInputName2["VALUE"] = "value"; MultScalarJsNodeInputName2["MULT"] = "mult"; return MultScalarJsNodeInputName2; })(MultScalarJsNodeInputName || {}); const DefaultValues = { ["value" /* VALUE */]: 1, ["mult" /* MULT */]: 1 }; const OUTPUT_NAME = "val"; const ALLOWED_INPUT_TYPES = [ JsConnectionPointType.COLOR, JsConnectionPointType.VECTOR2, JsConnectionPointType.VECTOR3, JsConnectionPointType.VECTOR4 ]; function functionNameByType(type) { switch (type) { case JsConnectionPointType.COLOR: { return "multScalarColor"; } case JsConnectionPointType.VECTOR2: { return "multScalarVector2"; } case JsConnectionPointType.VECTOR3: { return "multScalarVector3"; } case JsConnectionPointType.VECTOR4: { return "multScalarVector4"; } } } export class MultScalarJsNode extends ParamlessTypedJsNode { static type() { return "multScalar"; } initializeNode() { super.initializeNode(); this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this)); this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this)); this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this)); this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this)); } setLines(shadersCollectionController) { const input = this.variableForInput(shadersCollectionController, this._expectedInputName(0)); const scalar = this.variableForInput(shadersCollectionController, this._expectedInputName(1)); const varName = this.jsVarName(this._expectedOutputName(0)); const inputType = this._expectedInputTypes()[0]; const variable = createVariable(inputType); const tmpVarName = variable ? shadersCollectionController.addVariable(this, variable) : void 0; const functionName = functionNameByType(inputType); if (functionName && tmpVarName) { const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController); shadersCollectionController.addBodyOrComputed(this, [ { dataType: inputType, varName, value: func.asString(input, scalar, tmpVarName) } ]); return; } } _expectedInputTypes() { const firstType = this.io.connection_points.first_input_connection_type(); const type = firstType && ALLOWED_INPUT_TYPES.includes(firstType) ? firstType : JsConnectionPointType.VECTOR3; return [type, JsConnectionPointType.FLOAT]; } _expectedOutputTypes() { return [this._expectedInputTypes()[0]]; } _expectedInputName(index) { return ["value" /* VALUE */, "mult" /* MULT */][index]; } _expectedOutputName(index) { return OUTPUT_NAME; } paramDefaultValue(name) { return DefaultValues[name]; } }