@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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JavaScript
;
import { JsConnectionPointType, JsConnectionPointTypeFromArrayTypeMap } from "../utils/io/connections/Js";
import { MathFunctionArg2OperationFactory, DEFAULT_ALLOWED_TYPES } from "./_Math_Arg1Operation";
var MinInput = /* @__PURE__ */ ((MinInput2) => {
MinInput2["src"] = "src";
MinInput2["min"] = "min";
return MinInput2;
})(MinInput || {});
const DefaultValues = {
["src" /* src */]: 0,
["min" /* min */]: 0
};
export class MinJsNode extends MathFunctionArg2OperationFactory("min", {
inputPrefix: "in",
out: "min"
}) {
paramDefaultValue(name) {
return DefaultValues[name];
}
_expectedInputName(index) {
return ["src" /* src */, "min" /* min */][index];
}
_expectedInputTypes() {
let first_input_type = this.io.connection_points.first_input_connection_type();
const connectionPoints = this.io.inputs.namedInputConnectionPoints();
if (first_input_type && connectionPoints) {
if (!DEFAULT_ALLOWED_TYPES.includes(first_input_type)) {
const first_connection = connectionPoints[0];
if (first_connection) {
first_input_type = first_connection.type();
}
}
}
const type = first_input_type || JsConnectionPointType.FLOAT;
const boundType = JsConnectionPointTypeFromArrayTypeMap[type];
return [type, boundType];
}
}