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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js"; import { Poly } from "../../Poly"; import { Matrix4 } from "three"; class Matrix4LookAtJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param eye */ this.eye = ParamConfig.VECTOR3([0, 0, 0]); /** @param target */ this.target = ParamConfig.VECTOR3([0, 0, 1]); /** @param up */ this.up = ParamConfig.VECTOR3([0, 1, 0]); } } const ParamsConfig = new Matrix4LookAtJsParamsConfig(); export class Matrix4LookAtJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "matrix4LookAt"; } initializeNode() { super.initializeNode(); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.MATRIX4, JsConnectionPointType.MATRIX4) ]); } setLines(linesController) { const eye = this.variableForInputParam(linesController, this.p.eye); const target = this.variableForInputParam(linesController, this.p.target); const up = this.variableForInputParam(linesController, this.p.up); const varName = this.jsVarName(JsConnectionPointType.MATRIX4); const tmpVarName = linesController.addVariable(this, new Matrix4()); const func = Poly.namedFunctionsRegister.getFunction("matrix4LookAt", this, linesController); linesController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.MATRIX4, varName, value: func.asString(eye, target, up, tmpVarName) } ]); } }