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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { Color } from "three"; import { JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { TypedJsNode } from "./_Base"; import { Poly } from "../../Poly"; class HsvToRgbParamsJsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.hsv = ParamConfig.VECTOR3([0, 0, 0]); } } const ParamsConfig_HsvToRgb = new HsvToRgbParamsJsConfig(); export class HsvToRgbJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig_HsvToRgb; } static type() { return "hsvToRgb"; } initializeNode() { this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.COLOR, JsConnectionPointType.COLOR) ]); } setLines(linesController) { const linesData = []; const vec3 = this.variableForInputParam(linesController, this.p.hsv); const varName = this.jsVarName(JsConnectionPointType.COLOR); const tmpVar = linesController.addVariable(this, new Color()); const func = Poly.namedFunctionsRegister.getFunction("hsvToRgb", this, linesController); linesData.push({ dataType: JsConnectionPointType.COLOR, varName, value: func.asString(vec3, tmpVar) }); linesController.addBodyOrComputed(this, linesData); } }