@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
54 lines (53 loc) • 1.61 kB
JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import {
JsConnectionPoint,
JsConnectionPointType
} from "../utils/io/connections/Js";
import { NodeContext } from "../../poly/NodeContext";
import { Poly } from "../../Poly";
class GetTextureJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
/** @param the texture node */
this.node = ParamConfig.NODE_PATH("", {
nodeSelection: {
context: NodeContext.COP
},
dependentOnFoundNode: false,
computeOnDirty: true
});
}
}
const ParamsConfig = new GetTextureJsParamsConfig();
export class GetTextureJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "getTexture";
}
initializeNode() {
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.TEXTURE, JsConnectionPointType.TEXTURE)
]);
}
setLines(shadersCollectionController) {
const node = this.pv.node.node();
if (!(node && node.context() == NodeContext.COP)) {
return;
}
const nodePath = `'${node.path()}'`;
const varName = this.jsVarName(JsConnectionPointType.TEXTURE);
const func = Poly.namedFunctionsRegister.getFunction("getTexture", this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: JsConnectionPointType.TEXTURE,
varName,
value: func.asString(nodePath)
}
]);
}
}