@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
60 lines (59 loc) • 2.55 kB
JavaScript
;
import { ParamlessTypedJsNode } from "./_Base";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { Vector3 } from "three";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
var GetSpherePropertyJsNodeInputName = /* @__PURE__ */ ((GetSpherePropertyJsNodeInputName2) => {
GetSpherePropertyJsNodeInputName2["center"] = "center";
GetSpherePropertyJsNodeInputName2["radius"] = "radius";
return GetSpherePropertyJsNodeInputName2;
})(GetSpherePropertyJsNodeInputName || {});
export class GetSpherePropertyJsNode extends ParamlessTypedJsNode {
static type() {
return "getSphereProperty";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.SPHERE, JsConnectionPointType.SPHERE, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint("center" /* center */, JsConnectionPointType.VECTOR3),
new JsConnectionPoint("radius" /* radius */, JsConnectionPointType.FLOAT)
]);
}
setLines(shadersCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const sphere = this.variableForInput(shadersCollectionController, JsConnectionPointType.SPHERE);
const _v3 = (propertyName, functionName, type) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(sphere, tmpVarName)
}
]);
};
const _f = (propertyName, functionName, type) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName: this.jsVarName(propertyName),
value: func.asString(sphere)
}
]);
};
_v3("center" /* center */, "getSphereCenter", JsConnectionPointType.VECTOR3);
_f("radius" /* radius */, "getSphereRadius", JsConnectionPointType.FLOAT);
}
}