@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
60 lines (59 loc) • 2.55 kB
JavaScript
;
import { ParamlessTypedJsNode } from "./_Base";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { Vector3 } from "three";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
var GetPlanePropertyJsNodeInputName = /* @__PURE__ */ ((GetPlanePropertyJsNodeInputName2) => {
GetPlanePropertyJsNodeInputName2["normal"] = "normal";
GetPlanePropertyJsNodeInputName2["constant"] = "constant";
return GetPlanePropertyJsNodeInputName2;
})(GetPlanePropertyJsNodeInputName || {});
export class GetPlanePropertyJsNode extends ParamlessTypedJsNode {
static type() {
return "getPlaneProperty";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.PLANE, JsConnectionPointType.PLANE, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint("normal" /* normal */, JsConnectionPointType.VECTOR3),
new JsConnectionPoint("constant" /* constant */, JsConnectionPointType.FLOAT)
]);
}
setLines(shadersCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const plane = this.variableForInput(shadersCollectionController, JsConnectionPointType.PLANE);
const _v3 = (propertyName, functionName, type) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(plane, tmpVarName)
}
]);
};
const _f = (propertyName, functionName, type) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName: this.jsVarName(propertyName),
value: func.asString(plane)
}
]);
};
_v3("normal" /* normal */, "getPlaneNormal", JsConnectionPointType.VECTOR3);
_f("constant" /* constant */, "getPlaneConstant", JsConnectionPointType.FLOAT);
}
}