@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
65 lines (64 loc) • 3.12 kB
JavaScript
;
import { ParamlessTypedJsNode } from "./_Base";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { RBDProperty } from "../../../core/physics/PhysicsRBD";
import { Vector3 } from "three";
import { inputObject3D } from "./_BaseObject3D";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export class GetPhysicsRBDPropertyJsNode extends ParamlessTypedJsNode {
static type() {
return "getPhysicsRBDproperty";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(RBDProperty.ANGULAR_VELOCITY, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(RBDProperty.LINEAR_VELOCITY, JsConnectionPointType.VECTOR3),
new JsConnectionPoint(RBDProperty.ANGULAR_DAMPING, JsConnectionPointType.FLOAT),
new JsConnectionPoint(RBDProperty.LINEAR_DAMPING, JsConnectionPointType.FLOAT),
new JsConnectionPoint(RBDProperty.IS_MOVING, JsConnectionPointType.BOOLEAN),
new JsConnectionPoint(RBDProperty.IS_SLEEPING, JsConnectionPointType.BOOLEAN)
]);
}
setLines(shadersCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const object3D = inputObject3D(this, shadersCollectionController);
const _v3 = (propertyName, functionName, type) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const out = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName: out,
value: func.asString(object3D, tmpVarName)
}
]);
};
const _p = (propertyName, functionName, type) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName: this.jsVarName(propertyName),
value: func.asString(object3D)
}
]);
};
_v3(RBDProperty.ANGULAR_VELOCITY, "getPhysicsRBDAngularVelocity", JsConnectionPointType.VECTOR3);
_v3(RBDProperty.LINEAR_VELOCITY, "getPhysicsRBDLinearVelocity", JsConnectionPointType.VECTOR3);
_p(RBDProperty.ANGULAR_DAMPING, "getPhysicsRBDAngularDamping", JsConnectionPointType.FLOAT);
_p(RBDProperty.LINEAR_DAMPING, "getPhysicsRBDLinearDamping", JsConnectionPointType.FLOAT);
_p(RBDProperty.IS_MOVING, "getPhysicsRBDIsMoving", JsConnectionPointType.BOOLEAN);
_p(RBDProperty.IS_SLEEPING, "getPhysicsRBDIsSleeping", JsConnectionPointType.BOOLEAN);
}
}