@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
42 lines (41 loc) • 1.77 kB
JavaScript
;
import { ParamlessTypedJsNode } from "./_Base";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { RBDCuboidProperty } from "../../../core/physics/shapes/RBDCuboid";
import { Vector3 } from "three";
import { inputObject3D } from "./_BaseObject3D";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export class GetPhysicsRBDCuboidPropertyJsNode extends ParamlessTypedJsNode {
static type() {
return "getPhysicsRBDCuboidproperty";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(RBDCuboidProperty.SIZES, JsConnectionPointType.VECTOR3)
]);
}
setLines(shadersCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const object3D = inputObject3D(this, shadersCollectionController);
const _f = (propertyName, functionName, type) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
const out = this.jsVarName(propertyName);
const tmpVarName = shadersCollectionController.addVariable(this, new Vector3());
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName: out,
value: func.asString(object3D, tmpVarName)
}
]);
};
_f(RBDCuboidProperty.SIZES, "getPhysicsRBDCuboidSizes", JsConnectionPointType.FLOAT);
}
}