@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
41 lines (40 loc) • 1.79 kB
JavaScript
;
import { ParamlessTypedJsNode } from "./_Base";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { RBDCommonProperty } from "../../../core/physics/shapes/_CommonHeightRadius";
import { inputObject3D } from "./_BaseObject3D";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export class GetPhysicsRBDConePropertyJsNode extends ParamlessTypedJsNode {
static type() {
return "getPhysicsRBDConeproperty";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(RBDCommonProperty.RADIUS, JsConnectionPointType.FLOAT),
new JsConnectionPoint(RBDCommonProperty.HEIGHT, JsConnectionPointType.FLOAT)
]);
}
setLines(shadersCollectionController) {
const usedOutputNames = this.io.outputs.used_output_names();
const object3D = inputObject3D(this, shadersCollectionController);
const _f = (propertyName, functionName, type) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{
dataType: type,
varName: this.jsVarName(propertyName),
value: func.asString(object3D)
}
]);
};
_f(RBDCommonProperty.RADIUS, "getPhysicsRBDConeRadius", JsConnectionPointType.FLOAT);
_f(RBDCommonProperty.HEIGHT, "getPhysicsRBDConeHeight", JsConnectionPointType.FLOAT);
}
}