@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
37 lines (36 loc) • 1.51 kB
JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { inputObject3D } from "./_BaseObject3D";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class GetParentJsParamsConfig extends NodeParamsConfig {
}
const ParamsConfig = new GetParentJsParamsConfig();
export class GetParentJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "getParent";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D)
]);
}
setLines(shadersCollectionController) {
const object3D = inputObject3D(this, shadersCollectionController);
const out = this.jsVarName(JsConnectionPointType.OBJECT_3D);
const func = Poly.namedFunctionsRegister.getFunction("getParent", this, shadersCollectionController);
const bodyLine = func.asString(object3D);
shadersCollectionController.addBodyOrComputed(this, [
{ dataType: JsConnectionPointType.PLANE, varName: out, value: bodyLine }
]);
}
}