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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { ParamlessTypedJsNode } from "./_Base"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { inputObject3D } from "./_BaseObject3D"; import { createVariable } from "./code/assemblers/_BaseJsPersistedConfigUtils"; import { Poly } from "../../Poly"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; var GetObjectWorldPositionJsNodeInputName = /* @__PURE__ */ ((GetObjectWorldPositionJsNodeInputName2) => { GetObjectWorldPositionJsNodeInputName2["worldPosition"] = "worldPosition"; return GetObjectWorldPositionJsNodeInputName2; })(GetObjectWorldPositionJsNodeInputName || {}); export class GetObjectWorldPositionJsNode extends ParamlessTypedJsNode { static type() { return "getObjectWorldPosition"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint("worldPosition" /* worldPosition */, JsConnectionPointType.VECTOR3) ]); } setLines(shadersCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const varName = this.jsVarName("worldPosition" /* worldPosition */); const variable = createVariable(JsConnectionPointType.VECTOR3); const tmpVarName = variable ? shadersCollectionController.addVariable(this, variable) : void 0; if (!tmpVarName) { return; } const func = Poly.namedFunctionsRegister.getFunction( "getObjectWorldPosition", this, shadersCollectionController ); shadersCollectionController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.PLANE, varName, value: func.asString(object3D, tmpVarName) } ]); } }