@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
25 lines (24 loc) • 1.09 kB
TypeScript
/**
* get an object user data
*
*
*/
import { TypedJsNode } from './_Base';
import { JsConnectionPointType } from '../utils/io/connections/Js';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
import { JsType } from '../../poly/registers/nodes/types/Js';
declare class GetObjectUserDataJsParamsConfig extends NodeParamsConfig {
type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class GetObjectUserDataJsNode extends TypedJsNode<GetObjectUserDataJsParamsConfig> {
readonly paramsConfig: GetObjectUserDataJsParamsConfig;
static type(): JsType;
static readonly OUTPUT_NAME = "val";
initializeNode(): void;
private _currentConnectionType;
setUserDataType(type: JsConnectionPointType): void;
setLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};