@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
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JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig } from "../utils/params/ParamsConfig";
import { JS_CONNECTION_POINT_IN_NODE_DEF, JsConnectionPoint, JsConnectionPointType } from "../utils/io/connections/Js";
import { inputObject3D, setObject3DOutputLine } from "./_BaseObject3D";
import { Poly } from "../../Poly";
import { VectorArray } from "./code/assemblers/_BaseJsPersistedConfigUtils";
import { Vector3 } from "three";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
export const GetGeometryPositionsInputName = {
[JsConnectionPointType.OBJECT_3D]: JsConnectionPointType.OBJECT_3D
};
var GetGeometryPositionsOutputName = /* @__PURE__ */ ((GetGeometryPositionsOutputName2) => {
GetGeometryPositionsOutputName2["P"] = "positions";
return GetGeometryPositionsOutputName2;
})(GetGeometryPositionsOutputName || {});
class GetGeometryPositionsJsParamsConfig extends NodeParamsConfig {
}
const ParamsConfig = new GetGeometryPositionsJsParamsConfig();
export class GetGeometryPositionsJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "getGeometryPositions";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D),
new JsConnectionPoint("positions" /* P */, JsConnectionPointType.VECTOR3_ARRAY)
]);
}
setLines(linesController) {
setObject3DOutputLine(this, linesController);
const usedOutputNames = this.io.outputs.used_output_names();
const object3D = inputObject3D(this, linesController);
const _v3 = (propertyName, functionName, type) => {
if (!usedOutputNames.includes(propertyName)) {
return;
}
const varName = this.jsVarName(propertyName);
const tmpVarName = linesController.addVariable(this, new VectorArray([new Vector3()]));
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, linesController);
linesController.addBodyOrComputed(this, [
{
dataType: type,
varName,
value: func.asString(object3D, tmpVarName)
}
]);
};
_v3("positions" /* P */, "getGeometryPositions", JsConnectionPointType.VECTOR3_ARRAY);
}
}