@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
31 lines (30 loc) • 1.28 kB
TypeScript
/**
* get an object's children attributes and returns an array
*
*
*/
import { TypedJsNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsConnectionPointType, ParamConvertibleJsType } from '../utils/io/connections/Js';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
declare enum GetChildrenAttributesInputName {
attribName = "attribName"
}
declare class GetChildrenAttributesJsParamsConfig extends NodeParamsConfig {
type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>;
}
export declare class GetChildrenAttributesJsNode extends TypedJsNode<GetChildrenAttributesJsParamsConfig> {
readonly paramsConfig: GetChildrenAttributesJsParamsConfig;
static type(): string;
static readonly OUTPUT_NAME = "val";
initializeNode(): void;
private _currentConnectionType;
private _nextAttribName;
paramDefaultValue(name: GetChildrenAttributesInputName): string;
setAttribType(type: ParamConvertibleJsType): void;
attribType(): JsConnectionPointType;
setAttribName(attribName: string): void;
attribName(): string;
setLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};