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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * get an object's children attributes and returns an array * * */ import { TypedJsNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { JsConnectionPointType, ParamConvertibleJsType } from '../utils/io/connections/Js'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; declare enum GetChildrenAttributesInputName { attribName = "attribName" } declare class GetChildrenAttributesJsParamsConfig extends NodeParamsConfig { type: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.INTEGER>; } export declare class GetChildrenAttributesJsNode extends TypedJsNode<GetChildrenAttributesJsParamsConfig> { readonly paramsConfig: GetChildrenAttributesJsParamsConfig; static type(): string; static readonly OUTPUT_NAME = "val"; initializeNode(): void; private _currentConnectionType; private _nextAttribName; paramDefaultValue(name: GetChildrenAttributesInputName): string; setAttribType(type: ParamConvertibleJsType): void; attribType(): JsConnectionPointType; setAttribName(attribName: string): void; attribName(): string; setLines(shadersCollectionController: JsLinesCollectionController): void; } export {};