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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * creates an array * * * */ import { JsConnectionPointType, ArrayableConnectionPointType } from '../utils/io/connections/Js'; import { TypedJsNode } from './_Base'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; declare class ElementsToArrayJsParamsConfig extends NodeParamsConfig { } export declare class ElementsToArrayJsNode extends TypedJsNode<ElementsToArrayJsParamsConfig> { readonly paramsConfig: ElementsToArrayJsParamsConfig; static type(): string; initializeNode(): void; protected _expectedInputTypes(): ArrayableConnectionPointType[]; protected _expectedInputName(index: number): string; protected _expectedOutputName(index: number): string; protected _expectedOutputTypes(): (JsConnectionPointType.BOOLEAN_ARRAY | JsConnectionPointType.COLOR_ARRAY | JsConnectionPointType.FLOAT_ARRAY | JsConnectionPointType.INT_ARRAY | JsConnectionPointType.INTERSECTION_ARRAY | JsConnectionPointType.MATRIX4_ARRAY | JsConnectionPointType.QUATERNION_ARRAY | JsConnectionPointType.STRING_ARRAY | JsConnectionPointType.TEXTURE_ARRAY | JsConnectionPointType.VECTOR2_ARRAY | JsConnectionPointType.VECTOR3_ARRAY | JsConnectionPointType.VECTOR4_ARRAY)[]; setLines(shadersCollectionController: JsLinesCollectionController): void; private _setLinesAsPrimitive; private _setLinesAsVector; private _setLinesAsIntersection; private _setLinesAsTexture; } export {};