@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
78 lines (77 loc) • 3.02 kB
JavaScript
"use strict";
import { isJsConnectionPointArray, JsConnectionPointType } from "../utils/io/connections/Js";
import { ParamlessTypedJsNode } from "./_Base";
import { Poly } from "../../Poly";
import { createVariable } from "./code/assemblers/_BaseJsPersistedConfigUtils";
var DotJsNodeInputName = /* @__PURE__ */ ((DotJsNodeInputName2) => {
DotJsNodeInputName2["VALUE0"] = "v0";
DotJsNodeInputName2["VALUE1"] = "v1";
return DotJsNodeInputName2;
})(DotJsNodeInputName || {});
const DefaultValues = {
["v0" /* VALUE0 */]: 1,
["v1" /* VALUE1 */]: 1
};
const OUTPUT_NAME = "val";
const ALLOWED_INPUT_TYPES = [JsConnectionPointType.VECTOR2, JsConnectionPointType.VECTOR3];
function functionNameByType(type) {
switch (type) {
case JsConnectionPointType.VECTOR2: {
return "dotVector2";
}
case JsConnectionPointType.VECTOR3: {
return "dotVector3";
}
}
}
export class DotJsNode extends ParamlessTypedJsNode {
static type() {
return "dot";
}
initializeNode() {
super.initializeNode();
this.io.connection_points.set_expected_input_types_function(this._expectedInputTypes.bind(this));
this.io.connection_points.set_expected_output_types_function(this._expectedOutputTypes.bind(this));
this.io.connection_points.set_input_name_function(this._expectedInputName.bind(this));
this.io.connection_points.set_output_name_function(this._expectedOutputName.bind(this));
}
setLines(shadersCollectionController) {
const value0 = this.variableForInput(shadersCollectionController, "v0" /* VALUE0 */);
const value1 = this.variableForInput(shadersCollectionController, "v1" /* VALUE1 */);
const varName = this.jsVarName(this._expectedOutputName(0));
const inputType = this._expectedInputTypes()[0];
if (isJsConnectionPointArray(inputType)) {
const variable = createVariable(inputType);
if (variable) {
shadersCollectionController.addVariable(this, variable);
}
}
const functionName = functionNameByType(inputType);
if (functionName) {
const func = Poly.namedFunctionsRegister.getFunction(functionName, this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{ dataType: inputType, varName, value: func.asString(value0, value1) }
]);
return;
}
}
_expectedInputTypes() {
const firstType = this.io.connection_points.first_input_connection_type();
const type = firstType && ALLOWED_INPUT_TYPES.includes(firstType) ? firstType : JsConnectionPointType.VECTOR3;
return [type, type];
}
_expectedOutputTypes() {
const inputType = this._expectedInputTypes()[0];
const outputType = isJsConnectionPointArray(inputType) ? JsConnectionPointType.FLOAT_ARRAY : JsConnectionPointType.FLOAT;
return [outputType];
}
_expectedInputName(index) {
return ["v0" /* VALUE0 */, "v1" /* VALUE1 */][index];
}
_expectedOutputName(index) {
return OUTPUT_NAME;
}
paramDefaultValue(name) {
return DefaultValues[name];
}
}