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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TRIGGER_CONNECTION_NAME, TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { inputObject3D } from "./_BaseObject3D"; import { Poly } from "../../Poly"; import { DEFAULT_POSITIONS } from "../../../core/geometry/operation/CubeLatticeDeform"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class DeformGeometryCubeLatticeJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.p0 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[0]); this.p1 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[1]); this.p2 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[2]); this.p3 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[3]); this.p4 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[4]); this.p5 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[5]); this.p6 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[6]); this.p7 = ParamConfig.VECTOR3(DEFAULT_POSITIONS[7]); } } const ParamsConfig = new DeformGeometryCubeLatticeJsParamsConfig(); export class DeformGeometryCubeLatticeJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "deformGeometryCubeLattice"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint(JsConnectionPointType.OBJECT_3D, JsConnectionPointType.OBJECT_3D, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER) ]); } setTriggerableLines(shadersCollectionController) { const object3D = inputObject3D(this, shadersCollectionController); const p0 = this.variableForInputParam(shadersCollectionController, this.p.p0); const p1 = this.variableForInputParam(shadersCollectionController, this.p.p1); const p2 = this.variableForInputParam(shadersCollectionController, this.p.p2); const p3 = this.variableForInputParam(shadersCollectionController, this.p.p3); const p4 = this.variableForInputParam(shadersCollectionController, this.p.p4); const p5 = this.variableForInputParam(shadersCollectionController, this.p.p5); const p6 = this.variableForInputParam(shadersCollectionController, this.p.p6); const p7 = this.variableForInputParam(shadersCollectionController, this.p.p7); const pointsStr = [p0, p1, p2, p3, p4, p5, p6, p7]; const pointsJSON = JSON.stringify(pointsStr).replace(/"/g, ""); const func = Poly.namedFunctionsRegister.getFunction("cubeLatticeDeform", this, shadersCollectionController); const bodyLine = func.asString(object3D, pointsJSON); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }