@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
29 lines (28 loc) • 1.04 kB
TypeScript
/**
* Add children objects to the input object
*
*
*/
import { BaseTriggerAndObjectJsNode } from './_BaseTriggerAndObject';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class CreatePhysicsRBDsJsParamsConfig extends NodeParamsConfig {
}
export declare class CreatePhysicsRBDsJsNode extends BaseTriggerAndObjectJsNode<CreatePhysicsRBDsJsParamsConfig> {
readonly paramsConfig: CreatePhysicsRBDsJsParamsConfig;
static type(): string;
initializeNode(): void;
private _expectedInputName;
private _expectedOutputName;
private _expectedInputTypes;
private _expectedOutputTypes;
private _isInputArray;
private _childInputName;
private _childOutputName;
private _childInputType;
private _childOutputType;
setLines(linesController: JsLinesCollectionController): void;
setTriggerableLines(linesController: JsLinesCollectionController): void;
private _addRBDIdRef;
}
export {};