@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
32 lines (31 loc) • 1.16 kB
JavaScript
;
import { BaseTriggerAndObjectJsNode } from "./_BaseTriggerAndObject";
import { inputObject3D } from "./_BaseObject3D";
import { Poly } from "../../Poly";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
class CreateClothConstraintJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.index = ParamConfig.INTEGER(0, {
range: [-1, 100],
rangeLocked: [true, false]
});
}
}
const ParamsConfig = new CreateClothConstraintJsParamsConfig();
export class CreateClothConstraintJsNode extends BaseTriggerAndObjectJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "createClothConstraint";
}
setTriggerableLines(linesController) {
const object3D = inputObject3D(this, linesController);
const index = this.variableForInputParam(linesController, this.p.index);
const func = Poly.namedFunctionsRegister.getFunction("clothCreateConstraint", this, linesController);
const bodyLine = func.asString(object3D, index);
linesController.addTriggerableLines(this, [bodyLine]);
}
}