@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
27 lines (26 loc) • 1.13 kB
TypeScript
/**
* computes velocity from forces
*
*
*
*/
import { TypedJsNode } from './_Base';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
declare class ComputeVelocityJsParamsConfig extends NodeParamsConfig {
/** @param forces */
forces: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param velocity */
velocity: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.VECTOR3>;
/** @param dt */
delta: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param drag */
drag: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
}
export declare class ComputeVelocityJsNode extends TypedJsNode<ComputeVelocityJsParamsConfig> {
paramsConfig: ComputeVelocityJsParamsConfig;
static type(): string;
initializeNode(): void;
setLines(linesController: JsLinesCollectionController): void;
}
export {};