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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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/** * Updates the material of a cloth object, after a ClothSolverStepSimulation * * */ import { TypedJsNode } from './_Base'; import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController'; import { NodeParamsConfig } from '../utils/params/ParamsConfig'; declare class ClothSolverUpdateMaterialJsParamsConfig extends NodeParamsConfig { tSizeName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; tPosition0Name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; tPosition1Name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; tNormalName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>; } export declare class ClothSolverUpdateMaterialJsNode extends TypedJsNode<ClothSolverUpdateMaterialJsParamsConfig> { readonly paramsConfig: ClothSolverUpdateMaterialJsParamsConfig; static type(): string; initializeNode(): void; setTriggerableLines(linesController: JsLinesCollectionController): void; } export {};