@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
22 lines (21 loc) • 1.16 kB
TypeScript
/**
* Updates the material of a cloth object, after a ClothSolverStepSimulation
*
*
*/
import { TypedJsNode } from './_Base';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
declare class ClothSolverUpdateMaterialJsParamsConfig extends NodeParamsConfig {
tSizeName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
tPosition0Name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
tPosition1Name: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
tNormalName: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.STRING>;
}
export declare class ClothSolverUpdateMaterialJsNode extends TypedJsNode<ClothSolverUpdateMaterialJsParamsConfig> {
readonly paramsConfig: ClothSolverUpdateMaterialJsParamsConfig;
static type(): string;
initializeNode(): void;
setTriggerableLines(linesController: JsLinesCollectionController): void;
}
export {};