@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (46 loc) • 1.69 kB
JavaScript
;
import { Poly } from "../../Poly";
import { JsConnectionPointType, JsConnectionPointTypeFromArrayTypeMap } from "../utils/io/connections/Js";
import { MathFunctionArg3OperationFactory, DEFAULT_ALLOWED_TYPES } from "./_Math_Arg1Operation";
var ClampInput = /* @__PURE__ */ ((ClampInput2) => {
ClampInput2["val"] = "val";
ClampInput2["min"] = "min";
ClampInput2["max"] = "max";
return ClampInput2;
})(ClampInput || {});
const DefaultValues = {
["val" /* val */]: 0,
["min" /* min */]: 0,
["max" /* max */]: 1
};
const FUNCTION_NAME = "clamp";
export class ClampJsNode extends MathFunctionArg3OperationFactory("clamp", {
inputPrefix: "in",
out: "clamped"
}) {
_coreFunction(shadersCollectionController) {
Poly.namedFunctionsRegister.getFunction(FUNCTION_NAME, this, shadersCollectionController).asString("", "", "");
return FUNCTION_NAME;
}
paramDefaultValue(name) {
return DefaultValues[name];
}
_expectedInputName(index) {
return ["val" /* val */, "min" /* min */, "max" /* max */][index];
}
_expectedInputTypes() {
let first_input_type = this.io.connection_points.first_input_connection_type();
const connectionPoints = this.io.inputs.namedInputConnectionPoints();
if (first_input_type && connectionPoints) {
if (!DEFAULT_ALLOWED_TYPES.includes(first_input_type)) {
const first_connection = connectionPoints[0];
if (first_connection) {
first_input_type = first_connection.type();
}
}
}
const type = first_input_type || JsConnectionPointType.FLOAT;
const boundType = JsConnectionPointTypeFromArrayTypeMap[type];
return [type, boundType, boundType];
}
}