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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { Poly } from "../../Poly"; import { JsConnectionPointType, JsConnectionPointTypeFromArrayTypeMap } from "../utils/io/connections/Js"; import { MathFunctionArg3OperationFactory, DEFAULT_ALLOWED_TYPES } from "./_Math_Arg1Operation"; var ClampInput = /* @__PURE__ */ ((ClampInput2) => { ClampInput2["val"] = "val"; ClampInput2["min"] = "min"; ClampInput2["max"] = "max"; return ClampInput2; })(ClampInput || {}); const DefaultValues = { ["val" /* val */]: 0, ["min" /* min */]: 0, ["max" /* max */]: 1 }; const FUNCTION_NAME = "clamp"; export class ClampJsNode extends MathFunctionArg3OperationFactory("clamp", { inputPrefix: "in", out: "clamped" }) { _coreFunction(shadersCollectionController) { Poly.namedFunctionsRegister.getFunction(FUNCTION_NAME, this, shadersCollectionController).asString("", "", ""); return FUNCTION_NAME; } paramDefaultValue(name) { return DefaultValues[name]; } _expectedInputName(index) { return ["val" /* val */, "min" /* min */, "max" /* max */][index]; } _expectedInputTypes() { let first_input_type = this.io.connection_points.first_input_connection_type(); const connectionPoints = this.io.inputs.namedInputConnectionPoints(); if (first_input_type && connectionPoints) { if (!DEFAULT_ALLOWED_TYPES.includes(first_input_type)) { const first_connection = connectionPoints[0]; if (first_connection) { first_input_type = first_connection.type(); } } } const type = first_input_type || JsConnectionPointType.FLOAT; const boundType = JsConnectionPointTypeFromArrayTypeMap[type]; return [type, boundType, boundType]; } }