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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { Vector3 } from "three"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { TypedJsNode } from "./_Base"; import { Poly } from "../../Poly"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; const T_NAME = "t"; const OUTPUT_NAME = "position"; class CatmullRomCurve3GetPointJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); this.t = ParamConfig.FLOAT(0, { range: [0, 1], rangeLocked: [true, true] }); } } const ParamsConfig = new CatmullRomCurve3GetPointJsParamsConfig(); export class CatmullRomCurve3GetPointJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "catmullRomCurve3GetPoint"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint( JsConnectionPointType.CATMULL_ROM_CURVE3, JsConnectionPointType.CATMULL_ROM_CURVE3, CONNECTION_OPTIONS ), new JsConnectionPoint(T_NAME, JsConnectionPointType.FLOAT, CONNECTION_OPTIONS) ]); this.io.outputs.setNamedOutputConnectionPoints([ new JsConnectionPoint(OUTPUT_NAME, JsConnectionPointType.VECTOR3) ]); } setLines(shadersCollectionController) { const inputCurve = this.variableForInput(shadersCollectionController, JsConnectionPointType.CATMULL_ROM_CURVE3); const t = this.variableForInputParam(shadersCollectionController, this.p.t); const varName = this.jsVarName(OUTPUT_NAME); const tmpVarName = shadersCollectionController.addVariable(this, new Vector3()); const func = Poly.namedFunctionsRegister.getFunction( "catmullRomCurve3GetPoint", this, shadersCollectionController ); shadersCollectionController.addBodyOrComputed(this, [ { dataType: JsConnectionPointType.VECTOR3, varName, value: func.asString(inputCurve, t, tmpVarName) } ]); } }