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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { Poly } from "../../Poly"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { NodeParamsConfig } from "../utils/params/ParamsConfig"; import { TRIGGER_CONNECTION_NAME } from "./_Base"; import { TypedJsNode } from "./_Base"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class AnimationActionPlayJsParamsConfig extends NodeParamsConfig { /** @param manual trigger */ // trigger = ParamConfig.BUTTON(null, ACTOR_NODE_SELF_TRIGGER_CALLBACK); } const ParamsConfig = new AnimationActionPlayJsParamsConfig(); export class AnimationActionPlayJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "animationActionPlay"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint( JsConnectionPointType.ANIMATION_ACTION, JsConnectionPointType.ANIMATION_ACTION, CONNECTION_OPTIONS ) ]); } setTriggerableLines(shadersCollectionController) { const action = this.variableForInput(shadersCollectionController, JsConnectionPointType.ANIMATION_ACTION); const func = Poly.namedFunctionsRegister.getFunction("animationActionPlay", this, shadersCollectionController); const bodyLine = func.asString(action); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }