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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { TRIGGER_CONNECTION_NAME } from "./_Base"; import { Poly } from "../../Poly"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; export class AnimationActionFadeOutJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param manual trigger */ // trigger = ParamConfig.BUTTON(null, ACTOR_NODE_SELF_TRIGGER_CALLBACK); /** @param fadeIn duration */ this.duration = ParamConfig.FLOAT(1); } } const ParamsConfig = new AnimationActionFadeOutJsParamsConfig(); export class AnimationActionFadeOutJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "animationActionFadeOut"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint( JsConnectionPointType.ANIMATION_ACTION, JsConnectionPointType.ANIMATION_ACTION, CONNECTION_OPTIONS ) ]); } setTriggerableLines(shadersCollectionController) { const action = this.variableForInput(shadersCollectionController, JsConnectionPointType.ANIMATION_ACTION); const duration = this.variableForInputParam(shadersCollectionController, this.p.duration); const func = Poly.namedFunctionsRegister.getFunction( "animationActionFadeOut", this, shadersCollectionController ); const bodyLine = func.asString(action, duration); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }