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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { TypedJsNode } from "./_Base"; import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig"; import { TRIGGER_CONNECTION_NAME } from "./_Base"; import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js"; import { Poly } from "../../Poly"; const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF; class AnimationActionFadeInJsParamsConfig extends NodeParamsConfig { constructor() { super(...arguments); /** @param fadeIn duration */ this.duration = ParamConfig.FLOAT(1); /** @param fade out other actions */ this.fadeOutOtherActions = ParamConfig.BOOLEAN(1); /** @param additional warping (gradually changes of the time scales) will be applied */ this.warp = ParamConfig.BOOLEAN(1, { visibleIf: { fadeOutOtherActions: 1 } }); /** @param starts cross fade when the from action ends */ this.startOnFromActionEnd = ParamConfig.BOOLEAN(1, { visibleIf: { fadeOutOtherActions: 1 } }); } } const ParamsConfig = new AnimationActionFadeInJsParamsConfig(); export class AnimationActionFadeInJsNode extends TypedJsNode { constructor() { super(...arguments); this.paramsConfig = ParamsConfig; } static type() { return "animationActionFadeIn"; } initializeNode() { this.io.inputs.setNamedInputConnectionPoints([ new JsConnectionPoint(TRIGGER_CONNECTION_NAME, JsConnectionPointType.TRIGGER, CONNECTION_OPTIONS), new JsConnectionPoint( JsConnectionPointType.ANIMATION_ACTION, JsConnectionPointType.ANIMATION_ACTION, CONNECTION_OPTIONS ) ]); } setTriggerableLines(shadersCollectionController) { const action = this.variableForInput(shadersCollectionController, JsConnectionPointType.ANIMATION_ACTION); const duration = this.variableForInputParam(shadersCollectionController, this.p.duration); const fadeOutOtherActions = this.variableForInputParam(shadersCollectionController, this.p.fadeOutOtherActions); const warp = this.variableForInputParam(shadersCollectionController, this.p.warp); const startOnFromActionEnd = this.variableForInputParam( shadersCollectionController, this.p.startOnFromActionEnd ); const func = Poly.namedFunctionsRegister.getFunction( "animationActionFadeIn", this, shadersCollectionController ); const bodyLine = func.asString(action, duration, fadeOutOtherActions, warp, startOnFromActionEnd); shadersCollectionController.addTriggerableLines(this, [bodyLine]); } }