@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
28 lines (27 loc) • 1.29 kB
TypeScript
/**
* cross fades 2 AnimationActions
*
*
*/
import { NodeParamsConfig } from '../utils/params/ParamsConfig';
import { TypedJsNode } from './_Base';
import { JsLinesCollectionController } from './code/utils/JsLinesCollectionController';
export declare enum AnimationActionCrossFadeJsNodeInputName {
FROM = "from",
TO = "to"
}
declare class AnimationActionCrossFadeJsParamsConfig extends NodeParamsConfig {
/** @param fadeIn duration */
duration: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.FLOAT>;
/** @param additional warping (gradually changes of the time scales) will be applied */
warp: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
/** @param starts cross fade when the from action ends */
startOnFromActionEnd: import("../utils/params/ParamsConfig").ParamTemplate<import("../../index_all").ParamType.BOOLEAN>;
}
export declare class AnimationActionCrossFadeJsNode extends TypedJsNode<AnimationActionCrossFadeJsParamsConfig> {
readonly paramsConfig: AnimationActionCrossFadeJsParamsConfig;
static type(): string;
initializeNode(): void;
setTriggerableLines(shadersCollectionController: JsLinesCollectionController): void;
}
export {};