@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
47 lines (46 loc) • 1.96 kB
JavaScript
;
import { TypedJsNode } from "./_Base";
import { NodeParamsConfig, ParamConfig } from "../utils/params/ParamsConfig";
import { JsConnectionPoint, JsConnectionPointType, JS_CONNECTION_POINT_IN_NODE_DEF } from "../utils/io/connections/Js";
import { Poly } from "../../Poly";
const CONNECTION_OPTIONS = JS_CONNECTION_POINT_IN_NODE_DEF;
class AnimationActionJsParamsConfig extends NodeParamsConfig {
constructor() {
super(...arguments);
this.clipName = ParamConfig.STRING("");
this.autoPlay = ParamConfig.BOOLEAN(1);
}
}
const ParamsConfig = new AnimationActionJsParamsConfig();
export class AnimationActionJsNode extends TypedJsNode {
constructor() {
super(...arguments);
this.paramsConfig = ParamsConfig;
}
static type() {
return "animationAction";
}
initializeNode() {
this.io.inputs.setNamedInputConnectionPoints([
new JsConnectionPoint(
JsConnectionPointType.ANIMATION_MIXER,
JsConnectionPointType.ANIMATION_MIXER,
CONNECTION_OPTIONS
)
]);
this.io.outputs.setNamedOutputConnectionPoints([
new JsConnectionPoint(JsConnectionPointType.ANIMATION_ACTION, JsConnectionPointType.ANIMATION_ACTION)
]);
}
setLines(shadersCollectionController) {
const mixer = this.variableForInput(shadersCollectionController, JsConnectionPointType.ANIMATION_MIXER);
const clipName = this.variableForInputParam(shadersCollectionController, this.p.clipName);
const autoPlay = this.variableForInputParam(shadersCollectionController, this.p.autoPlay);
const varName = this.jsVarName(JsConnectionPointType.ANIMATION_ACTION);
const func = Poly.namedFunctionsRegister.getFunction("getAnimationAction", this, shadersCollectionController);
shadersCollectionController.addBodyOrComputed(this, [
{ dataType: JsConnectionPointType.VECTOR3, varName, value: func.asString(mixer, clipName, autoPlay) }
]);
}
}
AnimationActionJsNode.OUTPUT_NAME = "val";