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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { TextureVariable, TextureVariableData } from './TextureVariable'; import { BaseGlNodeType } from '../../_Base'; import { PolyScene } from '../../../../scene/PolyScene'; import { ShaderName } from '../../../utils/shaders/ShaderName'; export type TextureAllocationData = TextureVariableData[]; export declare const TEXTURE_ALLOCATION_PREFIX = "texture_"; export declare const TEXTURE_ALLOCATION_NAMES_SEPARATOR = "_x_"; export declare class TextureAllocation { private _variables; private _size; constructor(); addVariable(variable: TextureVariable): void; hasSpaceForVariable(variable: TextureVariable): boolean; shaderName(): ShaderName; textureName(): string; variables(): TextureVariable[] | undefined; variablesForInputNode(root_node: BaseGlNodeType): TextureVariable[] | undefined; inputNamesForNode(root_node: BaseGlNodeType): string[] | undefined; variable(variable_name: string): TextureVariable | undefined; static fromJSON(data: TextureAllocationData): TextureAllocation; toJSON(scene: PolyScene): TextureAllocationData; }