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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { ShaderName } from '../../../utils/shaders/ShaderName'; import { BaseGLDefinition } from '../../utils/GLDefinition'; import { LinesController, DefinitionTraverseCallback, AddBodyLinesOptions } from './LinesController'; import { BaseGlNodeType } from '../../_Base'; import { TypedAssembler } from '../../../utils/shaders/BaseAssembler'; import { NodeContext } from '../../../../poly/NodeContext'; export declare class ShadersCollectionController { private _shaderNames; private _currentShaderName; private _assembler; private _linesControllerByShaderName; constructor(_shaderNames: ShaderName[], _currentShaderName: ShaderName, _assembler: TypedAssembler<NodeContext.GL>); assembler(): TypedAssembler<NodeContext.GL>; linesController(shaderName: ShaderName): LinesController | undefined; shaderNames(): ShaderName[]; setCurrentShaderName(shaderName: ShaderName): void; currentShaderName(): ShaderName; addDefinitions(node: BaseGlNodeType, definitions: BaseGLDefinition[], shaderName?: ShaderName): void; definitions(shaderName: ShaderName, node: BaseGlNodeType): BaseGLDefinition[] | undefined; traverseDefinitions(shaderName: ShaderName, callback: DefinitionTraverseCallback): void; addBodyLines(node: BaseGlNodeType, lines: string[], shaderName?: ShaderName, options?: AddBodyLinesOptions): void; bodyLines(shaderName: ShaderName, node: BaseGlNodeType): string[] | undefined; }