@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
44 lines (43 loc) • 1.3 kB
JavaScript
;
import { GlType } from "./../../../../poly/registers/nodes/types/Gl";
import { NodeContext } from "./../../../../poly/NodeContext";
export class GlNodeFinder {
static findOutputNodes(node) {
const output_nodes = node.nodesByType(GlType.OUTPUT);
return output_nodes;
}
static findParamGeneratingNodes(node) {
var _a;
const list = [];
(_a = node.childrenController) == null ? void 0 : _a.traverseChildren(
(child) => {
const childGlNode = child;
if (childGlNode.paramsGenerating()) {
list.push(childGlNode);
}
},
(child) => {
if (!child.childrenController) {
return child.context() == NodeContext.GL;
} else {
return child.context() == NodeContext.GL && child.childrenController.context == NodeContext.GL;
}
}
);
return list;
}
static findVaryingNodes(node) {
const nodes = node.nodesByType(GlType.VARYING_WRITE);
return nodes;
}
static findAttributeExportNodes(node) {
const nodes = node.nodesByType(GlType.ATTRIBUTE);
return nodes.filter((node2) => {
return node2.isExporting();
});
}
static findAjacencyNodes(node) {
const nodes = node.nodesByType(GlType.ADJACENT_POINTS_ATTRIB_SMOOTH);
return nodes;
}
}