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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; import { GlType } from "./../../../../poly/registers/nodes/types/Gl"; import { NodeContext } from "./../../../../poly/NodeContext"; export class GlNodeFinder { static findOutputNodes(node) { const output_nodes = node.nodesByType(GlType.OUTPUT); return output_nodes; } static findParamGeneratingNodes(node) { var _a; const list = []; (_a = node.childrenController) == null ? void 0 : _a.traverseChildren( (child) => { const childGlNode = child; if (childGlNode.paramsGenerating()) { list.push(childGlNode); } }, (child) => { if (!child.childrenController) { return child.context() == NodeContext.GL; } else { return child.context() == NodeContext.GL && child.childrenController.context == NodeContext.GL; } } ); return list; } static findVaryingNodes(node) { const nodes = node.nodesByType(GlType.VARYING_WRITE); return nodes; } static findAttributeExportNodes(node) { const nodes = node.nodesByType(GlType.ATTRIBUTE); return nodes.filter((node2) => { return node2.isExporting(); }); } static findAjacencyNodes(node) { const nodes = node.nodesByType(GlType.ADJACENT_POINTS_ATTRIB_SMOOTH); return nodes; } }