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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseGlParentNode } from '../Controller'; import { BaseGlNodeType } from '../../_Base'; export declare class GlNodeFinder { static findOutputNodes(node: BaseGlParentNode): import("../../Output").OutputGlNode[]; static findParamGeneratingNodes(node: BaseGlParentNode): BaseGlNodeType[]; static findVaryingNodes(node: BaseGlParentNode): import("../../VaryingWrite").VaryingWriteGlNode[]; static findAttributeExportNodes(node: BaseGlParentNode): import("../../Attribute").AttributeGlNode[]; static findAjacencyNodes(node: BaseGlParentNode): import("../../AdjacentPointsAttribSmooth").AdjacentPointsAttribSmoothGlNode[]; }