@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
10 lines (9 loc) • 647 B
TypeScript
import { BaseGlParentNode } from '../Controller';
import { BaseGlNodeType } from '../../_Base';
export declare class GlNodeFinder {
static findOutputNodes(node: BaseGlParentNode): import("../../Output").OutputGlNode[];
static findParamGeneratingNodes(node: BaseGlParentNode): BaseGlNodeType[];
static findVaryingNodes(node: BaseGlParentNode): import("../../VaryingWrite").VaryingWriteGlNode[];
static findAttributeExportNodes(node: BaseGlParentNode): import("../../Attribute").AttributeGlNode[];
static findAjacencyNodes(node: BaseGlParentNode): import("../../AdjacentPointsAttribSmooth").AdjacentPointsAttribSmoothGlNode[];
}