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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { IUniform } from 'three'; import { ParamType } from '../../../../poly/ParamType'; import { ParamInitValuesTypeMap } from '../../../../params/types/ParamInitValuesTypeMap'; import { BaseNodeType } from '../../../_Base'; import { BaseParamType } from '../../../../params/_Base'; import { BaseParamConfig } from '../../../utils/code/configs/BaseParamConfig'; export interface GlParamConfigJSON<T extends ParamType> { type: T; name: string; defaultValue: ParamInitValuesTypeMap[T]; uniformName: string; } export declare class GlParamConfig<T extends ParamType> extends BaseParamConfig<T> { private _uniformName; private _uniform; constructor(_type: T, _name: string, _defaultValue: ParamInitValuesTypeMap[T], _uniformName: string); toJSON(): GlParamConfigJSON<T>; static fromJSON(json: GlParamConfigJSON<ParamType>): GlParamConfig<ParamType>; uniformName(): string; uniform(): IUniform<any>; private _createUniform; protected _callback(node: BaseNodeType, param: BaseParamType): void; static callback(param: BaseParamType, uniform: IUniform): void; static uniformByType(type: ParamType): IUniform; private static setUniformValueFromTextureFromNodePathParam; }