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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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export default "#include <common>\n\n// uniform sampler2D texture_position;\n// uniform sampler2D texture_velocity;\n// uniform sampler2D texture_acceleration;\n\n// INSERT DEFINE\n\nvoid main() {\n\n vec2 particleUv = (gl_FragCoord.xy / resolution.xy);\n // vec3 velocity = texture2D( texture_velocity, particleUv ).xyz;\n // vec3 acceleration = texture2D( texture_acceleration, particleUv ).xyz;\n // gl_FragColor.xyz = velocity + TIME_INCREMENT * acceleration;\n\n // INSERT BODY\n\n}";