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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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export default "varying vec4 vColor;\n\nvoid main() {\n\n // float f = length( gl_PointCoord - vec2( 0.5, 0.5 ) );\n // if ( f > 0.5 ) {\n // discard;\n // }\n // gl_FragColor = vColor;\n gl_FragColor = vec4( 1.0, 0.0, 1.0, 1.0 );\n\n\n}\n";