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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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"use strict"; export class ShaderConfig { constructor(_name, _input_names, _dependencies) { this._name = _name; this._input_names = _input_names; this._dependencies = _dependencies; } name() { return this._name; } input_names() { return this._input_names; } dependencies() { return this._dependencies; } }