@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
77 lines (76 loc) • 2.6 kB
JavaScript
"use strict";
import { BasePersistedConfig } from "../../../../utils/BasePersistedConfig";
import { TextureAllocationsController } from "../../utils/TextureAllocationsController";
import { ShaderMaterial } from "three";
export class ParticlesPersistedConfig extends BasePersistedConfig {
constructor(node) {
super(node);
this.node = node;
}
async toData() {
const assemblerController = this.node.assemblerController();
if (!assemblerController) {
return;
}
const shaders_by_name = {};
const node_shaders_by_name = this.node.shadersByName();
node_shaders_by_name.forEach((shader, shader_name) => {
shaders_by_name[shader_name] = shader;
});
const texture_allocations_data = assemblerController.assembler.textureAllocationsController().toJSON(this.node.scene());
const param_uniform_pairs = [];
const uniforms_owner = new ShaderMaterial();
const param_configs = assemblerController.assembler.param_configs();
for (const param_config of param_configs) {
param_uniform_pairs.push([param_config.name(), param_config.uniformName()]);
uniforms_owner.uniforms[param_config.uniformName()] = param_config.uniform();
}
const material_data = this._materialToJson(uniforms_owner, {
node: this.node,
suffix: "main"
});
const data = {
texture_allocations: texture_allocations_data,
param_uniform_pairs,
uniforms_owner: material_data || {},
shaders: shaders_by_name
};
return data;
}
load(data) {
const assemblerController = this.node.assemblerController();
if (assemblerController) {
return;
}
this._loaded_data = data;
this.node.init_with_persisted_config();
}
loaded_data() {
return this._loaded_data;
}
shaders_by_name() {
if (this._loaded_data) {
const shaders_by_name = /* @__PURE__ */ new Map();
const shaders = this._loaded_data.shaders;
if (shaders) {
const shader_names = Object.keys(shaders);
for (const shader_name of shader_names) {
shaders_by_name.set(shader_name, shaders[shader_name]);
}
}
return shaders_by_name;
}
}
texture_allocations_controller() {
if (this._loaded_data) {
return TextureAllocationsController.fromJSON(this._loaded_data.texture_allocations);
}
}
uniforms() {
if (this._loaded_data) {
const uniforms_owner = this._loadMaterial(this._loaded_data.uniforms_owner);
const uniforms = (uniforms_owner == null ? void 0 : uniforms_owner.uniforms) || {};
return uniforms;
}
}
}