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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { BaseShaderAssemblerRayMarchingRendered } from '../../_BaseRayMarchingRendered'; import { ShaderMaterial } from 'three'; /** * note that when using this custom material, * the debugMinDepth and debugMaxDepth properties * need to be adjusted by hand. */ export declare class ShaderAssemblerRayMarchingDistance extends BaseShaderAssemblerRayMarchingRendered { templateShader(): { vertexShader: string; fragmentShader: string; uniforms: import("../../../../../gl/raymarching/uniforms").RayMarchingUniforms; }; createMaterial(): ShaderMaterial; }