@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
21 lines (20 loc) • 952 B
TypeScript
import { ShaderAssemblerMaterial } from '../../_BaseMaterial';
import { ShaderName } from '../../../../../../utils/shaders/ShaderName';
import { MeshDistanceMaterial } from 'three';
import { AssemblerGlControllerNode } from '../../../../Controller';
export declare class ShaderAssemblerCustomMeshDistance extends ShaderAssemblerMaterial {
protected _gl_parent_node: AssemblerGlControllerNode;
constructor(_gl_parent_node: AssemblerGlControllerNode);
templateShader(): {
vertexShader: string;
fragmentShader: string;
uniforms: {
[uniform: string]: import("three").IUniform<any>;
};
};
protected insertDefineAfter(shaderName: ShaderName): string | undefined;
protected insertBodyAfter(shaderName: ShaderName): string | undefined;
createMaterial(): MeshDistanceMaterial;
}
export declare class ShaderAssemblerCustomMeshDistanceForRender extends ShaderAssemblerCustomMeshDistance {
}