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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { DepthPackingStrategies } from 'three'; import { ShaderAssemblerMaterial } from '../../_BaseMaterial'; import { ShaderName } from '../../../../../../utils/shaders/ShaderName'; import { MeshDepthMaterial } from 'three'; import { AssemblerGlControllerNode } from '../../../../Controller'; export declare class ShaderAssemblerCustomMeshDepth extends ShaderAssemblerMaterial { protected _gl_parent_node: AssemblerGlControllerNode; constructor(_gl_parent_node: AssemblerGlControllerNode); templateShader(): { vertexShader: string; fragmentShader: string; uniforms: { [uniform: string]: import("three").IUniform<any>; }; }; protected insertDefineAfter(shaderName: ShaderName): string | undefined; protected insertBodyAfter(shaderName: ShaderName): string | undefined; protected depthPacking(): DepthPackingStrategies; createMaterial(): MeshDepthMaterial; } export declare class ShaderAssemblerCustomMeshDepthForRender extends ShaderAssemblerCustomMeshDepth { protected depthPacking(): 3200; }