@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
24 lines (23 loc) • 1.07 kB
TypeScript
import { DepthPackingStrategies } from 'three';
import { ShaderAssemblerMaterial } from '../../_BaseMaterial';
import { ShaderName } from '../../../../../../utils/shaders/ShaderName';
import { MeshDepthMaterial } from 'three';
import { AssemblerGlControllerNode } from '../../../../Controller';
export declare class ShaderAssemblerCustomMeshDepth extends ShaderAssemblerMaterial {
protected _gl_parent_node: AssemblerGlControllerNode;
constructor(_gl_parent_node: AssemblerGlControllerNode);
templateShader(): {
vertexShader: string;
fragmentShader: string;
uniforms: {
[uniform: string]: import("three").IUniform<any>;
};
};
protected insertDefineAfter(shaderName: ShaderName): string | undefined;
protected insertBodyAfter(shaderName: ShaderName): string | undefined;
protected depthPacking(): DepthPackingStrategies;
createMaterial(): MeshDepthMaterial;
}
export declare class ShaderAssemblerCustomMeshDepthForRender extends ShaderAssemblerCustomMeshDepth {
protected depthPacking(): 3200;
}