@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
8 lines (7 loc) • 504 B
TypeScript
import { GlobalsGlNode } from '../../../Globals';
import { ShadersCollectionController } from '../../utils/ShadersCollectionController';
import { ShaderAssemblerMaterial, CustomAssemblerMap } from './_BaseMaterial';
export declare abstract class BaseShaderAssemblerRayMarchingAbstract extends ShaderAssemblerMaterial {
customAssemblerClassByCustomName(): CustomAssemblerMap;
set_node_lines_globals(globals_node: GlobalsGlNode, shaders_collection_controller: ShadersCollectionController): void;
}