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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { ShaderAssemblerMaterial, CustomAssemblerMap } from './_BaseMaterial'; import { ShaderName } from '../../../../utils/shaders/ShaderName'; export declare const INSERT_DEFINE_AFTER_MAPF_FOR_MESH: Map<ShaderName, string>; export declare abstract class ShaderAssemblerMesh extends ShaderAssemblerMaterial { customAssemblerClassByCustomName(): CustomAssemblerMap | undefined; protected insertDefineAfter(shaderName: ShaderName): string | undefined; }