@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
8 lines (7 loc) • 462 B
TypeScript
import { ShaderAssemblerMaterial, CustomAssemblerMap } from './_BaseMaterial';
import { ShaderName } from '../../../../utils/shaders/ShaderName';
export declare const INSERT_DEFINE_AFTER_MAPF_FOR_MESH: Map<ShaderName, string>;
export declare abstract class ShaderAssemblerMesh extends ShaderAssemblerMaterial {
customAssemblerClassByCustomName(): CustomAssemblerMap | undefined;
protected insertDefineAfter(shaderName: ShaderName): string | undefined;
}