UNPKG

@polygonjs/polygonjs

Version:

node-based WebGL 3D engine https://polygonjs.com

24 lines (23 loc) 974 B
import { ShaderAssemblerMesh } from './_BaseMesh'; import { ShaderConfig } from '../../configs/ShaderConfig'; import { VariableConfig } from '../../configs/VariableConfig'; import { OutputGlNode } from '../../../Output'; import { AssemblerGlControllerNode } from '../../Controller'; export declare class ShaderAssemblerStandard extends ShaderAssemblerMesh { protected _gl_parent_node: AssemblerGlControllerNode; static USE_SSS: Readonly<boolean>; isPhysical(): boolean; constructor(_gl_parent_node: AssemblerGlControllerNode); templateShader(): { vertexShader: string; fragmentShader: string; uniforms: { [uniform: string]: import("three").IUniform<any>; }; }; static filterFragmentShader(fragmentShader: string): string; createMaterial(): any; add_output_inputs(output_child: OutputGlNode): void; create_shader_configs(): ShaderConfig[]; create_variable_configs(): VariableConfig[]; }