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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { ShaderMaterial } from 'three'; import { BaseShaderAssemblerRayMarchingAbstract } from './_BaseRayMarchingAbstract'; import { ShaderName } from '../../../../utils/shaders/ShaderName'; import { OutputGlNode } from '../../../Output'; import { GlConnectionPointType, GlConnectionPoint } from '../../../../utils/io/connections/Gl'; import { ShaderConfig } from '../../configs/ShaderConfig'; import { VariableConfig } from '../../configs/VariableConfig'; export declare class ShaderAssemblerRayMarchingApplyMaterial extends BaseShaderAssemblerRayMarchingAbstract { templateShader(): { vertexShader: string; fragmentShader: string; uniforms: import("../../../gl/raymarching/uniforms").RayMarchingUniforms; }; createMaterial(): ShaderMaterial; add_output_inputs(output_child: OutputGlNode): void; static create_globals_node_output_connections(): (GlConnectionPoint<GlConnectionPointType.VEC3> | GlConnectionPoint<GlConnectionPointType.FLOAT>)[]; create_globals_node_output_connections(): (GlConnectionPoint<GlConnectionPointType.VEC3> | GlConnectionPoint<GlConnectionPointType.FLOAT>)[]; protected insertDefineAfter(shaderName: ShaderName): string | undefined; protected insertBodyAfter(shaderName: ShaderName): string | undefined; protected linesToRemove(shaderName: ShaderName): string[] | undefined; create_shader_configs(): ShaderConfig[]; static create_variable_configs(): VariableConfig[]; create_variable_configs(): VariableConfig[]; updateShaders(): void; private _removeNestedReflection; private _removeNestedRefraction; }