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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { RayMarchingUniforms } from './../../../../../nodes/gl/gl/raymarching/uniforms'; import { BaseShaderAssemblerRayMarchingRendered } from './_BaseRayMarchingRendered'; import { CustomAssemblerMap } from './_BaseMaterial'; import { ShaderMaterial } from 'three'; export declare class ShaderAssemblerRayMarching extends BaseShaderAssemblerRayMarchingRendered { templateShader(): { vertexShader: string; fragmentShader: string; uniforms: RayMarchingUniforms; }; customAssemblerClassByCustomName(): CustomAssemblerMap; createMaterial(): ShaderMaterial; }