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@polygonjs/polygonjs

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node-based WebGL 3D engine https://polygonjs.com

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import { ShaderAssemblerStandard } from './Standard'; import { AssemblerGlControllerNode } from '../../Controller'; export declare class ShaderAssemblerPhysical extends ShaderAssemblerStandard { protected _gl_parent_node: AssemblerGlControllerNode; constructor(_gl_parent_node: AssemblerGlControllerNode); isPhysical(): boolean; static filterFragmentShader(fragmentShader: string): string; createMaterial(): any; }