@polygonjs/polygonjs
Version:
node-based WebGL 3D engine https://polygonjs.com
10 lines (9 loc) • 435 B
TypeScript
import { ShaderAssemblerStandard } from './Standard';
import { AssemblerGlControllerNode } from '../../Controller';
export declare class ShaderAssemblerPhysical extends ShaderAssemblerStandard {
protected _gl_parent_node: AssemblerGlControllerNode;
constructor(_gl_parent_node: AssemblerGlControllerNode);
isPhysical(): boolean;
static filterFragmentShader(fragmentShader: string): string;
createMaterial(): any;
}